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La conception graphique du Templar de Hellgate London

Le directeur artistique de Hellgate London explique chez IGN comment ils ont conçu le Templar, le personnage qui était jouable lors de la présentation du jeu à l’E3. Il discute du design des armures, de l’animation, etc.

The mantra to the concept artists became « classic forms with modern materials and details ». A lot of the early designs were too much like standard archaic plate armor, others were too much like generic sci-fi power armor. Finally, a design by one of the artists hit home, and that became the basic keystone for the whole class.

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