La conclusion de Gamespot :
Deus Ex: Invisible War has incredible potential, but clearly there are some technical hurdles for Ion Storm to overcome before its release. The most obvious is the frame rate, which was running at no more than 20 frames per second on either the PC or the Xbox, and sometimes much less. The goal is to get the frame rate to a constant 30 frames per second. The enemy AI itself is another challenge, given how many different situations it’s expected to react to, including dynamic light conditions. And certainly, it’s always a big task to test and balance a game that gives players so many options. In 2000, Ion Storm shipped the original game with polished gameplay but with some technical issues, and we’ll just have to hope there’s enough time to iron everything out for the release of Invisible War. Specter said he couldn’t specify an exact release date other than « 2003, » but he noted that a date would be set soon. Look for more on the game in the coming weeks.