L’incarnation du mal a interviewé Kenn Hoekstra (Project Administrator chez Raven Software). Ils y discutent de Ghoul (système de localisation des dommmags et de gestions des models), de l’IA, des armes, etc. Petit extrait:

100% of the weaponry in Soldier of Fortune 2 is from real-world arsenals and is region-specific. There will be no sci-fi weapons in the game, but there may be a prototype weapon thrown in there. Many players were not fans of the MPG from the original, so we decided to take a more real-world approach for the sequel.

Article précédentTrois screenshots de RTCW
Article suivantVidéo de Jedi Knight 2