Epic Games sort seulement aujourd’hui une longue cinématique présentant les capacités de l’Unreal Engine pour faire des cinématiques, grâce notamment à l’outil Matinee. La vidéo avait été présentée à quelques happy few lors de la Games Developer Conference de mars 2002.

Et si Epic ressort aujourd’hui la vidéo, c’est tout simplement pour donner quelques idées aux chalengers du concours Make Something Unreal, sponsorisé par nVidia (qui héberge au passage la vidéo).

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Pour le téléchargement, c’est donc sur nZone. La vidéo dure 8 minutes et est remarquablement peu rythmée, ce qui la rend un peu chiante à regarder.

Merci à UT2K3.fr pour l’info. [–SUITE–]L’annonce de Mark Rein, CEO d’Epic Games :

This sequence captured in this video was shown behind closed doors running real-time in the Unreal Engine at our GDC booth in March 2002. It had not been publicly released prior to now. Matinee is a tool for making real-time cinematic sequences within the Unreal Editor. Matinee and other tools you can use to createsequences like this come with the PC version of Unreal Tournament 2003.

The purpose of releasing the video now is to provide a little inspiration for the real-time non-interactive movie (i.e. Machinima) category of the $1,000,000 NVIDIA Make Something Unreal Contest – click here for more information. Entries for Phase II of the contest, the first phase to include this category, are due on October 20th. The actual UT2003 game contains also contains it’s own example of real-time non-interactive movie making. In the UT2003 main menu choose Single Player and then create a new profile to view the game’s opening movie.

Some trivia about the video: There’s a scene where a rocket hits the ceiling of the cave and the resulting falling debris causes a bridge to collapse in the middle. That particular sequence was done using Karma Physics such that, when we ran this sequence in real-time during GDC, the falling debris and resulting collapse and swinging of the bridge were slightly different every time we ran it.

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