«I had this idea for an FPS where the player’s character grows in size, gets bigger and bigger as the game progresses. But as you get bigger some weapons are too small to use, so you have to improvise; maybe throw airplanes at the enemies.»Keita Takahashi, créateur de Katamari Damacy

Article précédentBioshock 2 : une avalanche de previews
Article suivantCall of Duty 4 en promo dans Steam