Le premier patch pour la version retail de Global Ops est enfin prêt. Il devrait améliorer les performances côté serveur ce qui pourrait avoir un effet sur la qualité générale du jeu online. Voici la liste de tout ce qu’il apporte :
-server has been fixed so that client side speed hacks do not work
-Reload bug probably fixed.
-remote C4, various bug fixes
-AW50 has correct damage values
-gas grenade/gas mask lockup fixed
-fixed random client freeze
-gas no longer effects users on next round
-purchase screen, fixed bug where users were unable to buy items when they have enough money
-fixed bug with grenades existing on client but not server (they persist untill the client dies)
-fixed bug where vision enhancements could get out of sync with server
-fixed bug where vision enhancements gave inconsistent results while zoomed
-LCD screen on view model timed C4 is now full bright
Barking dog
-fixed bug where pain sounds from damage brushes cause a pain sound every time health goes down
-grenade launcher accuracy matches crosshair, tweak of accuracy values.
-fixed green question mark bug
-fixed bug where joining level late, destructible models not there
-added locked server info to browser
-moved network connection speed switch to browser window
-added missing sound files for front end and flash grenade
-tweaks to player prediction code
-Server upload bandwith spikes when players join.
-fixed bug where duplicate clients appeared in spectator/IO mode
-fixed bug where scrollbar thumb control could shrink to tiny sizes
-upload speed switch added to server
-servers report score to gamespy correctly now
-servers report their shutdown correctly to gamespy now.
Il est téléchargeable sur le ftp officiel de global ops et sur FileFront (hu?).
Sources : VoodooExtreme et le forum officiel de Global Ops.




