VALVe vient de remettre à jour la bêta de Team Fortress 2. Et une autre mise à jour devrait également arriver sous 48h, cette fois pour modifier un peu le comportement du Pyro.
The Pyro doesn’t get lag compensation with the flamethrower in the same way which other characters do for their weaponry, which I think has a really subtle effect on perception, and it gets worse as your net connection gets worse.
It’s one of the vagaries of multiplayer. Sometimes you think that what’s going on might not be what’s going on. But this is why we gather lots of data.
Robin Walker dixit.






