PCshooter a questionné Kenn Hoekstra, l’administrateur de projets chez Raven Software. L’interview porte sur les « plus » techniques de SoF2 plutot que sur le jeu solo en lui même. Il y a l’inévitable système GHOUL2 qui rend le jeu si gore et réaliste mais on en apprend un peu plus sur le système LICH (l’IA du jeu) :
The system is broken down into layers, including a Game Systems Layer, API, Motor Control, Senses and Moods, Short Term Decisions, Goals and Environmental Interaction. The goals of the system are:
– To make enemies use vision and hearing to detect player
– Enemy AI raises alarms
– The ability to return from full out action to stealth mode
– Enemies will interact with world objects and surroundings
– Enemies will react quickly to player and changes in surroundings
– Enemies will work in tandem
– Enemies will be interested in self-preservation
– AI will have perpetually raising difficulty levels




