Action Vault a interviewé Mike Verdu, « producer and designer » chez Legend. L’article détaille le système de dialogue et parle un peu des armes du jeu :

The result is a large selection of guns, launchers, projectors, and beam weapons – some made by humans, some made by aliens, and all packing some pretty serious firepower. FPS gamers should feel right at home with the rocket launcher, grenade launcher, pistol, combat assault rifle, sniper rifle, and shotgun. They’ll also have a chance to play with some new, exotic weapons like the hunter/seeker Takkra, flamethrower, and biological Leech gun.

L’interview ne serait complête si elle n’abordait pas le sujet du moteur :

The most noticeable improvement is the huge increase in the poly counts for levels and characters. The environments are incredibly detailed when compared to what people have seen with the previous generation of technology. Next, gamers will probably look at the outdoor scenery that is made possible by the new terrain system – the landscapes look amazingly realistic. More subtle improvements come in skeletal animation; the new tech lets characters move naturally and provides for head tracking, eye movement, lip-synching, per-poly hit detection, and procedural blending of effects. Finally, particle effects create the delightful illusion of running water, blazing fire, drifting smoke, breaking glass, advanced weather effects, and even flowing hair.

Le jeu devrait malgré tout être jouable sur un pc moyen, type 500mhz et carte graphique supportant le T&L.

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