Chris Gray, le producteur haut en couleurs de Call of Cthulhu: Dark Corners of the Earth, publie chez ActionVault quelques paragraphes sur le système de combat de ce mélange de FPS, de RPG et de survival horror. Après avoir rappelé que le jeu ne possède pas de HUD (et donc pas d’interface graphique visible), Chris Gray parle du système de visée :
You will need to remember that Jack Walters is not a crack marine; he only received basic firearms training when in the police force, so his aim is not perfect. When you are in aimed mode, the gun will waver around the screen to a certain degree, with the amount of movement determined by several factors, including stamina, duration in aimed mode (if you hold the position for a long time, Jack’s arms will begin to tire), overall health, damage to arms and the temperature of the environment (Jack will shiver in cold locations, making aiming difficult).
To further enhance the realism, there is also a limit to the speed you can move while maintaining aim, and you will not be able to jump. Guns can be aimed while you are crouched, standing or leaning. This last position is part of Cthulhu’s ‘sneak mode’ that you will need to utilize in stealthy situations. In addition to the familiar option of leaning around corners, you will also be able to finely control the movement between crouch and standing, allowing you to peer over the top of obstacles as well as to either side. However, it is naturally, and realistically, more difficult to aim when leaning around corners due to the angle of the barrel respective to Jack’s view.
Le reste de l’article est plutôt intéressant à lire et assez informatif.





