VE a interviewé la devteam de Return to Castle Wolfenstein. Un bon article qui parle du gameplay, du moteur, de l’AI, de l’ambiance… bref, un papier qui couvre un peu tous les domaines. Petit extrait:
Voodoo Extreme — The AI in RTCW is very impressive. Enemies seek cover when reloading, and hone in well on sounds. What other cool AI features does the game have?
[Kevin Cloud]: One of the coolest things is that the AI is based on a state system. Enemies are generally in a « relaxed » state where they will stand at-ease, smoke, look at maps, etc. If an enemy sees something (example – a dead body) or hears something (example – a bullet hitting a wall near them) suspicious, they enter an « alert » state where they become more aware of their surroundings and begin searching. Once they have recognized you or know where you are at, they enter a combat mode where they’ll attack, sound the alarm, alert other guards, etc. It is a system that is incredibly dynamic and increases the emphasis on the tactical nature in which you play the game.
Ca me rappelle très exactement l’IA de Thief (le jeu dont on se demande encore s’il a été développé par Warren Spector ou non).
Edit : Warren Spector n’a pas participé aux projets thief, ça a été confirmé dans les commentaires.




