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2ème auto-update pour Double Agent (X360)

Ubisoft devrait bientôt sortir un nouvel update pour la version X360 de Splinter Cell Double Agent. Il s’agit essentiellement de corrections de bugs liés au jeu en ligne :[–SUITE–]

Fix connection issues when the host ends the session.
Fix the disconnections in the lobby
Fixed an issue where random players drop once the lobby reaches 5 or 6 people
Fixed an issue where, after kicking the 6th player from a team, the leader couldn’t invite another player
Fixed a case where the group leader hangs in the « joining session » screen if the host quits while he is joining
Improvement of server selection so that the server is more reactive
Fixed an issue where a player leaves a session immediately after arriving causing some packet loss.
Only 1 disconnect function is now sent to each peer when resolving times out
In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions
Increased network thread priority over sound thread to reduce lag issues
Fix the case where a player gets flashbanged while lagging as a mercenary; leaving the player permanently flashbanged until they reboot the game
Fix FPS loss due to a sound problem
A new GameVersion to avoid LAN matchs between master and update versions
Randomise loading video
Fixed a bug on the score calculation of the Maxpercent challenge
Fixed an issue with « Challenge Best » score
Improved checks to avoid accessing an invalid leaderboard

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