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Un graphiste de MoH:EA parle de son job

Crabier a remarqué qu'en plus de bosser 50-60h par semaine, l'un des graphistes de MoH:EA prenait le temps de répondre à une interview de CG Channel. Ci-dessous un petit extrait où il parle de l'évolution des graphismes dans le futur :
We’re going to be seeing a lot more procedural and animatable textures, more intelligent AI, more of everything. I think customization is going to play a huge part. We already have that in games now but we’ve only scratched the surface of what can be done. We’re going to be seeing a lot of simulation such as muscle and skin deformation. Zbrush and normal mapping technology is really having an impact on how we do things.

Crabier a remarqué qu’en plus de bosser 50-60h par semaine, l’un des graphistes de MoH:EA prenait le temps de répondre à une interview de CG Channel. Ci-dessous un petit extrait où il parle de l’évolution des graphismes dans le futur :

We’re going to be seeing a lot more procedural and animatable textures, more intelligent AI, more of everything. I think customization is going to play a huge part. We already have that in games now but we’ve only scratched the surface of what can be done. We’re going to be seeing a lot of simulation such as muscle and skin deformation. Zbrush and normal mapping technology is really having an impact on how we do things.

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