Eurogamer publie enfin son interview de Kevin Stephens, le responsable technologique de Monolith, qui présentait la semaine dernière F.E.A.R. au siège parisien de Vivendi Universal. L’interview est plutôt complète (elle a duré pas loin d’une demi-heure) et contient quelques passages savoureux.
Kevin Stephens: There are places in the game where you have your partners. It isn’t something that we want to focus on because then you have to control them and it becomes a problem, and I would say what we have is closer to scripted scenarios. When the game is close to a pivotal story point you might get to play with another character.
Journalist: So it’s not like Half-Life 2 where you can order them to…
Kevin Stephens: …get stuck behind you in hallways? No.