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Eurogamer reparle de F.E.A.R. ; Kevin Stephens aussi

Eurogamer publie enfin son interview de Kevin Stephens, le responsable technologique de Monolith, qui présentait la semaine dernière F.E.A.R. au siège parisien de Vivendi Universal. L’interview est plutôt complète (elle a duré pas loin d’une demi-heure) et contient quelques passages savoureux.

Kevin Stephens: There are places in the game where you have your partners. It isn’t something that we want to focus on because then you have to control them and it becomes a problem, and I would say what we have is closer to scripted scenarios. When the game is close to a pivotal story point you might get to play with another character.

Journalist: So it’s not like Half-Life 2 where you can order them to…

Kevin Stephens: …get stuck behind you in hallways? No.

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