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DICE a choisi de faire de Mirror’s Edge un jeu linéaire

« We could have gone open-world. We could have made a game that felt very open. We went for a more linear story. The reason for that is we wanted to pack as much action in as we could. As soon as we went open-world, I think that would have watered it down. »Nick Channon est le producteur de Mirror’s Edge.

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