001b95 previewLa 4ème bêta du mod Half-Life 2 The Hidden est sortie *erm* avant hier. Avec ses 100 joueurs en heure de pointe, il s’agit du 2ème mod multi le plus joué sous HL2. Il gagne pourtant à être connu : que ce soit en LAN ou sur le net, je vous le recommande !

Le pitch : un joueur quasiment invisible (ci-contre, à gauche du viseur) massacre au corps à corps ses petits amis pourtant lourdement armés. Le changelog :[–SUITE–]

882 – B4 Release

– revamped origin with new art assets
– tweaked hidden visibility for DX8+ players
– resolved a known visibility exploit
– modified HUD materials
– fixed up some textures to resolve ‘vanishing’ during motion blur

874 –

– added fix for player ‘rubber banding’
– show camera location when viewing through security cameras

859 –

– fixed ambient_generics not playing after the first round
– updated stun effect
– reverted dodgy pipe throws, resolved double throw exploit
– added weighting to supplying ammo
– fixed « ammo requested » symbols not drawing
– stopped weapon switches during reload

845 –

– updated derelict with some marine clips
– updated invert shader
– revised motion blur effect with fade out
– revised motion blur effect to stop paue on initial usage
– revised motion blur to stop previous frame displaying on new map / round
– added custom gibs for the custom pallet that replaces one of the valve ones (stalkyard)
– revised stamina so it cannot drain below 0 or recharge above 100
– revised aura so it turns off when stamina drops below 1.

834 –

– fixed crash on first map change
– now only print percentages to eligible players
– added large bonus to surviving marine in overrun to pretty much guarantee selection as new hidden
– added hdn_jointime, which influences first (and only first) intermission period (default – 15 seconds)
– fixed marine clip brushes
– actually included new tutorial maps
– slightly tweaked steam colour scheme (hint of red, rather than plain grey)

822 –

– custom maps can now use custom soundscape files without altering the manifests file
– fixed the hiddens huge arse hitbox
– moved the chat text area above the IRIS radar
– only IRIS holster weapons on ladders
– moved files to try and stop DX6 crashes
– revised tutorial levels
– removed hdn_randomselection
– added hdn_selectmethod to allow selection of ‘classic’, weighted and random methods
– added initial weighting system, basics of 1 weighting per damage done, bonuses for 303 and killing, negatives for ff
– added output of percentage chance for hidden selection for clients

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