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[INTERVIEW] Discussion with the CEO of the studio behind Deep Rock Galactic

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Arrived in early access on Steam in February 2018, Deep Rock Galactic has followed a rather exemplary journey until today. It is slowly approaching its official release as it accumulates its updates. The opportunity to take stock with Soren, CEO of the Ghost Ship Games studio that develops the game. Can you introduce the team to us ? How many people works for Ghost Ship ? Where do you come...

[INTERVIEW] GTFO: The promise of a cooperative hardcore FPS

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Thanks to 10 Chambers Collective, answered by Simon (Music and game designer). NoFrag: Hello to the whole studio. Thank you very much for agreeing to do this interview. Could you introduce the team? How many people currently work at 10 Chambers Collective? Simon of 10 Chambers Collective: 10 Chambers Collective consists of nine people. That even includes marketing, biz dev and administration! NoFrag: For our readers who are not familiar with GTFO,...

[INTERVIEW] Chivalry 2: bigger, better, stronger

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Thanks to Torn Banner Studios, answered by Steve Piggot. NoFrag : Hello to the whole studio. Thank you very much for agreeing to do this interview. Could you introduce the team? How many people currently work at Torn Banner? Torn Banner : Our team is 25 people (and growing), all based here in Toronto, Canada. Many members of our team from the original Age of Chivalry and then Chivalry: Medieval Warfare...

[Interview] NoFrag meets Triternion to discuss Mordhau

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Hello, English speakers. Here is an interview conducted by NoFrag. We are a french site dedicated to FPS. NoFrag: Hello for the second time! The last time we talked (February 2018) you were about ten people on the team. Has the team evolved since then? Triternion: We’re still the same team, it’s a good, manageable size for us, and we complement eachother well. NoFrag: We are a few weeks away from...

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