Gooseman ressasse la bonne époque où il était connu comme étant l’auteur de Counter Strike :

« We didn’t actually make any of the levels for Counter-Strike, all of the levels were made by the community. They would make levels and submit them to us, and we would review them. We would choose which ones we liked and include those in the next version we released. So basically that is how the game was developed. It was me, my partner Cliffe, and the community. It was kind of like crowd development. »

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