Disponible sur PC et bientôt sur consoles, le second patch pour Crysis 3 corrige quelques bugs et modifie les caractéristiques du Jackal (boost à moyenne portée & nerf en CQB), du Grendel (boost), du FY71/SCAR (nerf), de la poignée (nerf), du frein de bouche (nerf) et du pointeur laser (nerf) :

Data Patch C notes:
Developers Choice playlist updated to new game mode variation
Jackal fire rate decreased slightly
Jackal per pellet damage fall off increased
Fixed an issue where the Takedowns spread escalated too quickly in certain zoom modes
Grendel fall damage fall off reduced for better long range impact
FY71/SCAR damage fall off increased to reduce their effective range
Further matchmaking tweaks for X360 and PS3 to increase chance of local sessions being found
Foregrip and Muzzle Brake effectiveness reduced slightly
Laser sight effectiveness reduced slightly

PC patch 1.2 notes:
Fixed after-match award dog tags from not loading from the profile correctly
Fixed root cause of some graphics driver crashes
Fixed particle shader causing black squares/broken shading on some graphics cards
Fixed shadering issue with underwater fog
Fixed issues with non-default controls for weapon customization
Fixed some issues with binding non-default vehicle controls

Si vous souhaitez me croiser en jeu, rajoutez-moi dans votre liste d’amis : drloser. J’y joue de temps en temps le soir en semaine, ou le WE en journée.