La bêta de Red Orchestra 2 devrait bénéficier ce matin d’un nouveau patch contenant quatre cartes, de nombreuses corrections de bugs et du système de progression permettant aux joueurs de monter en grade :

– The ranked server system is now operational
– Player progression stats are now saving and loading
– Added ability to turn off anti-aliasing
– Realism modes are hooked up and functional
– New map list: Gumrak, Grain Elevator, Barracks, Red October Factory

– Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban).
– Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change.
– Fixed getting stuck with a zoomed FOV when using grenades
– Fixed floating meshes when a player dies
– Fixed destructibles not updating their shadows when destroyed
– Fixed DOF inside tanks
– Unranked servers are now showing up as unranked in the browser
– Killing a tank now gives extra points based on the number of players in the tank
– Team balance changes. Commanders and top scoring players no longer get team swapped on death. The role select menu will not appear immediately to make it more obvious that you have died. Also, fixed a bug where an axis soldier could spawn on the allied team or vice versa.
– Fixed some HUD icons sticking around on the screen
– Fixed Countdown ending with time still on the clock
– Fixed automatically firing your weapon sometimes when respawning
– Fixed some issues with scoring in Firefight and prevented running out of reinforcements in this game type
– F10 will now cancel a pending server connection properly when stuck on a loading screen

Si vous avez déjà précommandé le jeu et que vous souhaitez accéder à la bêta dès maintenant, vous pouvez débourser 9€ afin de transformer votre RO2 en RO2: Deluxe. Notez bien qu’il s’agit encore d’une bêta et que le jeu sortira dans six jours.