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Le patch 1.5.4 pour Savage 2 vient enfin de sortir. La liste des changements est assez longue, mais si vous jouez sérieusement, vous avez intérêt à la consulter car elle modifie l’équilibre de beaucoup de choses : [–SUITE–]

Monastery and Sanctuary no longer require an armory or nexus to be built. Note that the siege workshop and charm shrine can now be obtained more quickly due to this change
The Academy now requires both the Monastery and Armory to be constructed. The same is true for the Predator Den requiring both the Nexus and Sanctuary.
The battering ram no longer has a freeze time before it’s attack
The battering ram can attack while flames are active
The battering ram will only do one fourth of its damage to hellbourne units
Steamboost for both the battering ram and the Steambuchet now has a 20 second cool down (down from 40) and lasts 10 seconds (down from 17.5 seconds)
Maliken now only receives 150 stamina from souls
Maliken Lungs now only return 150 stamina to the wearer
Maliken is once again able to be healed. He is no longer flagged as a hellbourne unit, meaning shaman and chaplain attacks will not do bonus damage to him
Maliken’s soul cost has been reduced to 12
Maliken health reduced to 1000
Maliken healing per soul reduced to 50 from 100
Maliken receives the benefit of spent attribute points
Maliken now has a 4-minute buff, in addition to his armor buff, when he spawns. When this buff wears off, he will begin losing life at a rapid rate
Soul of Maliken now requires a hellshrine to purchase. Cost increased to 650 from 150. Note you do not have to physically visit the hellshrine to acquire maliken
Heart of Maliken cost increased to 1100 from 900
Brain of Maliken cost increased to 750 from 675
Lungs of maliken cost increased to 900 from 750
The chaplain’s melee attacks now do 150% damage to hellbourne units.
Savage mana regeneration increased from 2.5 to 3.0
Decreased the mana cost of the Savage’s morale ability from 80 to 50. Increased the health regen bonus from 25% to 50%
Token of life cost decreased to 350 from 400
Slightly increased the mana drain of the Hunter’s venomous ability
Hunter’s wingspin now has a longer delay on it. It should react more like whirling blade
Devourer’s rot ability damage per second increased to 25 from 8. Mana cost per second increased to 10 from 7. Range of decay slightly decreased.
The Shaman’s Storm shield ability has had its buff duration decreased to 12 seconds from 20
Slightly increased the unique area around arrow and strata towers. You should no longer be able to place two at one garrison. Note that you can still place two shield/chloro towers or two cannon/static towers.
The Shapeshifter’s cheetah form no longer allows for dodging
The hunter’s summonable bat is now closer to the ground, within melee range
Added the Rune Builder. It can be located in the game browser or in the persistent item menu at the loadout screen.
Added commander impeachment. The button to initiate the vote can be found in the loadout menu when a commander is active.
New icon for beast item lynx feet
Improved the distinction between regular items and enduring items in the loadout UI
The scar prop now uses the hellshrine commander portrait and icon
Building tool tips in the commander interface will now properly show multiple prerequisites
Improved angle lerping on preview gadgets, the preview that shows up when placing a gadget
Fix steam turret and static charge spire shots sometimes striking corpses and foliage
Fix several sources of memory leaks/corruption
Removed « connection interrupted » message when viewing replays
Misc other interface tweaks/improvements
Spawnstate and SpawnStateDuration can now take comma separated values
Added TargetTypeMaliken to skill toggles and spells
Fixed a few places players could get stuck on morning

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