Joystiq nous apprend que Mirror’s Edge utilise l’Unreal Engine 3. En effet, le projet est en développement depuis un bon bout de temps et à l’époque le moteur Frostbite utilisé dans BF: Bad Company n’était pas encore prêt.

« With Mirror’s Edge we deliberately set out to create something that was different from Battlefield. Frostbite is a very powerful engine but this project started a long time ago and at that time Frostbite was still being developed and was very closely supporting the Battlefield Bad Company team.

Because of this we made the decision to develop on UNREAL technology. In addition, because we have a very unique art-style in the game we have been developing a new lighting solution that truly makes Mirror’s Edge stand-out visually. » – DICE

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