Project Three Interactive sort un patch 1.5 pour son New World Order oublié par tout le monde, et menace de continuer à le mettre à jour. Les principaux patches sont mirrorés chez nous, tandis que les changements sont listés ci-dessous.[–SUITE–]

  • Much improved game stability
  • Improved game performance
  • Made it so that spectating a player in 1st person will not show his weapon going through walls
  • Added option to player setup to have old-style ammo counter
  • Added player leaning
  • Added selectable rate of fire for weapons
  • Improved networking
  • Added ‘show kill messages’ option on / off to player setup
  • Improved stability and performance of clearing of decals each round
  • Improved the scope zoom, smoother zoom in / out
  • Made single shot rate of fire mode higher accuracy
  • ‘gamerules’ now report the gamemode and server damage multiplier on all gamemodes
  • Fixed join-through-IP in join server screen
  • Added client port override entry to network settings
  • Added tracers on / off option to player setup
  • Fixed invisible player while in team/model select menu
  • Added environment effect rain (on select maps)
  • Tweaked pain sounds
  • Added ‘weather effects’ detail slider to video options
  • Fixed player dropping weapon during reload
  • Added key bindable buy scripts functionality
  • Fixed glitch where you could equip over weight limit of you pressed keys too fast
  • Bomb carrier now carries the bomb on his back
  • Added option to player setup to enable / disable auto server re-equip of last used weapon
  • Added new maps to voteable list
  • Fixed no damage when shot through glass glitch
  • Made it so that you can choose other team when dead
  • Made it so that at match end team and player stats are no reset until new round
  • Lowered weight of bomb as its carried on back
  • Added lightflicker dynamic effect
  • Equip system modified so you cannot equip before the default weapon / loadout has been received
  • Added bindable command ‘cmd_select weaponname’
  • Fixed glitch where weapon would not unzoom if changing to another weapon
  • Added system to wait and retry if server is not ready on map change
  • Fixed grenade / flashbang weight glitch
  • Lowered flashbang effect radius to 200 units (was 300)
  • Fixed flashbang throw animation
  • Removed ‘escape here, ‘equip bomb’ and loadout icon appearing when round / match is over
  • Fixed negative kill score sometimes being displayed as 65535 in the scoreboard
  • Now clears hit percentage for each player on new match
  • Improved AI behaviour, now more likely to do long range combat
  • Tweaked AI targeting to aim slightly lower to decrease headshot percentage
  • Made is so that bullets can impact a body and generate blood and pain sounds while death animation is played
  • Improved AI listening for footsteps, reloads and weapon change
  • Improved grenade and flashbang physics integrator for much better consistency across the network
  • Fixed problem where server set to LAN would attempt to join master later anyway
  • Changed damage multiplier behaviour in start server menu so that you can set lowest 0.1
  • Fixed problem where if you dropped a grenade or flashbang all your grenades or flashbangs would get dropped
  • Made it so that when you kill a player carrying grenades or flashbangs, one grenade and / or flashbang is dropped on ground
  • Added picking up ammo from weapons on ground (highlight ammo clip and press USE to pick up)
  • Set SPAS12 to semi auto fire only
  • Added +noversioncheck commandline switch to disable master connect and version check at startup
  • Upgraded Server Admin Tool (NWO_SAT.exe) to 1.5 – added ‘jump slowdown’ (0.0 – 1.0) for setting serverside
  • Added numpad keys to chat line
  • Fixed weapon scope could be up at match end
  • Upgraded player model visibility code so dead bodies don’t clip on and off at the edge of the screen
  • Added numpad Enter key to end typing and send message in chat
  • Tweaked player model rotations to eliminate sliding feet while running
  • Tweaked weapon hold rotation upwards to align aim
  • Fixed clip not being released from gun at reload at first round spectating