New World Order a beau n’avoir rencontré un succès ni critique ni public, Project Three Interactive continue de le mettre à jour. Ainsi, le patch 1.42 vient de sortir, corrigeant pléthore de bugs et rajoutant quelques fonctionnalités.

[–SUITE–]Le Readme :

Problems solved V1.42:

This version « has been tons of fun to build, as we have kicked NWO into high gear. We even build in some add-ons too this time. What to think of tracer rounds for all submachine guns and rifles? This helps to locate enemy (or friendly) fire, so the player can take cover if needed. We also improved the networking and HUD. The Heads Up Display, or HUD for short, now offers a bullet display, showing the bullets you have left in your current clip. Another HUD add-on is the death messages display. This new features shows the player who he/she killed or was killed by during a round. »

The complete list of fixes and changes:

  • Improved smoothness, especially on nVidia hardware
  • Improved networking, down to 50% sustained bandwidth usage and better synching
  • Added tracer rounds for all submachine guns, rifles for all players
  • Improved Desert Eagle animation to remove glitch
  • Improved singleplayer / coop AI
  • Fixed occasional glitch with misplaced weapons when spectating
  • Added new scoreboard with better layout
  • Added deathmessages with icons for weapon used and for headshot
  • Improved minimize application behaviour, restore to fastest screen refresh mode
  • Added proportional text output, rendering
  • Added bullet-display, showing the bullets you have left in your current clip
  • Scoreboard marks yourself, and the player that killed you
  • Added display of number of grenades and flashbangs next to select-field
  • Improved shadow rendering code
  • Improved audio volume handling in the game, going to menu and back
  • Improved singleplayer loading of maps on nVidia hardware, stability
  • Improved weapon rendering, no sticking through walls
  • Grenades / flashbangs not removed from game until new round starts
  • Improved weapon physics when dropping weapon
  • Added ‘cap fps to monitor refresh’ to video settings – caps max fps to monitor refresh
  • Added ‘override driver management’ to video settings – overrides problematic 3D- card drivers
  • Made it so that dead players are not displayed as standing up on first round spectating
  • Changed order of weapon cycling so glock and usp come before desert eagle and higher ranking weapons
  • Added ‘damage multiplier’ setting to start server screen and the SAT
  • Added code to allow servers to make sure they’re always connected to master-server
  • Added flashing servers if have players in server listing
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