Homelanfed délivre une interview de John Carrington developpeur et Game Director de Hybrid..
Nous vous en parlions y a pas longtemps et bien voila de l’information fraiche.[–SUITE–]C’est tout plein d’infos interessantes :

  • 3 environnements principaux divisés en niveaux : Un vaisseau, une planete, et le reste c’est secret pour le moment.
  • Des aliens carrements trop trop bon de la mort (qui tuent !!)

    The aliens in Hybrid create their workforce via the hybridization of organic species and their own bio-technology. You?ll find an entire orchestra of creatures and enemies that all have unique purposes and skill sets. For example, there are some tiny spider like ?chrome based? scouters who?s sole purpose is to seek temperature variants and send signals back to Skerrets. A Skerret?s main task is to board vessels and disable any organic entity (in this case humans) using optical and olfactory senses for orientation. That aside, Hybrid?s enemies adopt advanced mobility AI which means they are fully aware of their surrounding (just as you and I are) and will use those surroundings to their advantage.

  • pour l’instant pas de multi de prévu
  • plein de trucs sur la 3D :

    All the features are what you would expect from a cutting edge 3D engine, 16 to 32 bit rendering up to 1600×1200, perspective corrected multiple texturing with dithering, anisotropic and bilinear filtering, mip mapping, alpha blending/rejection, dynamic lighting, dynamic materials, dynamic pose motion over multi limbed skinned characters, IK, physics system that includes angular momentum and planer/point collision. Environment mapping, 3D sound, advanced AI and in the pipeline is real-time shadows and bump mapping.

    Bon la faut poser les questions a L’etranger.

  • Le moteur du jeu devrait etre hautement modable. (En voila une info qu’elle est bonne…)
  • J’en vois qui trépigne deja d’impatience dans l’assistance, mais le jeu n’en est qu’a son debut, meme si le moteur, lui, est fini ; et ne devrait sortir que fin 2003 (+1d8 mois).