Codemaster vient de proposer aux beta testeurs une nouvelle version d’IGI2 ainsi qu’un extrait de la bande originale du jeu. Cette fois-ci nous ne vous donnerons pas l’URL de cette beta car il est bien mentioné qu’elle est privée… bien qu’elle soit placée sur un ftp public.

Bref, l’annonce de cette nouvelle beta est accompagnée d’une petite interview dans laquelle il est agréable de constater que les développeurs d’IGI2 prennent en compte les critiques afin d’équilibrer le gameplay. Ainsi, la devteam nous promet de modifier le snipe pour qu’il nécessite plus de skill. En effet, actuellement n’importe qui peut descendre une cible située à plus d’un kilométre sans aucune difficulté et a cette distance, le sniper est quasiment indétectable. [–SUITE–]

Richard Darling Q&A

I put a selection of the questions that you have sent in over the last few weeks to Codemasters founder and Creative Director, Richard Darling.

1. From Yakult…
Did you play the first project IGI, if so, what was your favourite thing about it?

R.D. – We played a lot of IGI when we first begun looking at the sequel, it was a great game which just had a couple of problems that let it down. I really liked the combination of action and stealth; this is something we have really built upon in IGI2.

2. From The Jay…
In the multiplayer element, will their be exclusive weapons for each side or will everyone have the same choices?

R.D. – Each side has a few exclusive weapons. For instance, IGI have the MP5, G17 and PSG while the Conspiracy have the AK, Makarov and Dragunov.

3. From Steve Royer…
Since IGI2 will feature large outdoor environments, how are you balancing the weapons?

R.D. – Chris Ryan helped a lot with the initial weapon properties, giving everything a realistic slant. Since then balance issues have been brought to light through internal testing, and now that phase 2 of the beta test has started we are finding all the balance issues that are caused by playing on the internet. The weapons will be tweaked all the way through until the game goes to gold master. In the next version of the beta-test you will see new elements added to sniping that will help to make it more skilful.

4. From Daniel Gewargis…
Will a single character be limited to the physical amount of weapons that he may carry, or will this be the same as the original game?

R.D. – We have limited the weapons a player can carry as it helps to make the game more realistic. In IGI2 you can carry 1 primary weapon, like a rifle or shotgun, 1 pistol and a selection of grenades. With over 30 weapons and items in the game it becomes quite strategic selecting which weapon to take with you.

5. From Jamie Green…
Why was the beta signup released so early, we had to wait over a year?

R.D. – The beta test was something we knew that we wanted to do right from the start. While the main objective of a beta test is to test the game there is a nice side effect where we get a group of the hardcore IGI fans together. These fans have been giving a lot of input and feedback to the designers on the game and help to make IGI2 into a better product. Unfortunately, the release date for the game was moved back significantly from our original projections and this meant that the beta test had to be put back too. This is the first large scale beta test that we have had for a Codemasters product, and as such it’s a learning experience for us as well.

Pour ceux qui ont eu le courage de lire jusqu’ici, Codemaster organise un petit concours pour gagner une copie des storyboards des scénes cimatiques dédicacée par la devteam. La question est « que signifie IGI ». La réponse : I’m Going In! postez là ici

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