VUG sort le patch 1.02 pour la version anglaise de F.E.A.R. Vous pouvez le récupérer directement chez VUG ou en passant par 3DGamers ou Worthplaying. Ce patch corrige quelques bugs et contient une nouvelle carte multi nommée Asylum. Le SdK et les outils pour créer des mods ne devraient plus trop tarder à sortir. Si vous voulez lire le readme :[–SUITE–]

F.E.A.R. by Monolith Productions – English retail v1.02 patch

Version 1.02
————

This update contains the following:

– Adds a new Multiplayer Map (Asylum).

– Fixes minor issues within localized versions of F.E.A.R.

– Pre-patches the game in preparation for the release of the F.E.A.R. SDK/ Mod
tools.

Version 1.01
————

Global:

– Fixed a problem where players could fall under the map after pressing ESC
while climbing a ladder.
– Fixed a bug where water FX would play where there was no water in the « Heavy
Resistance » level.

Multiplayer:

– Fixed the Game Type filter on the server browser screen.
– Fixed broken ladder animations.
– Spectator « Fly » mode now works as intended.
– SlowMo Score Time is now reported through the in-game server browser for
SlowMo CTF games.
– Fixed a problem where players would sometimes spawn into Team Elimination
games as a neutral player.
– Team Eliminmation servers will no longer advance to the next round if you are
the first to join and then switch teams.
– Dead players will no longer win the round in Elimination game types if they
have the highest score when time runs out.
– The score tally on the HUD now works properly in all Elimination game types.
– Remote clients can no longer log into SCMD on hosted games as original
intended. SCMD still works as before on dedicated servers.
– The weapon of the player you are watching will no longer appear on the screen
when using the « Follow » spectator mode.
– Fixed problem with grenades getting stuck on or bouncing off of breakable
windows in certain levels.
– Further optimized performance and fixed minor lighting and art bugs in the
Streets CTF level.

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