Project Three Interactive sort un patch 1.5 pour son New World Order oublié par tout le monde, et menace de continuer à le mettre à jour. Les principaux patches sont mirrorés chez nous, tandis que les changements sont listés ci-dessous.[–SUITE–]
- Much improved game stability
- Improved game performance
- Made it so that spectating a player in 1st person will not show his weapon going through walls
- Added option to player setup to have old-style ammo counter
- Added player leaning
- Added selectable rate of fire for weapons
- Improved networking
- Added ‘show kill messages’ option on / off to player setup
- Improved stability and performance of clearing of decals each round
- Improved the scope zoom, smoother zoom in / out
- Made single shot rate of fire mode higher accuracy
- ‘gamerules’ now report the gamemode and server damage multiplier on all gamemodes
- Fixed join-through-IP in join server screen
- Added client port override entry to network settings
- Added tracers on / off option to player setup
- Fixed invisible player while in team/model select menu
- Added environment effect rain (on select maps)
- Tweaked pain sounds
- Added ‘weather effects’ detail slider to video options
- Fixed player dropping weapon during reload
- Added key bindable buy scripts functionality
- Fixed glitch where you could equip over weight limit of you pressed keys too fast
- Bomb carrier now carries the bomb on his back
- Added option to player setup to enable / disable auto server re-equip of last used weapon
- Added new maps to voteable list
- Fixed no damage when shot through glass glitch
- Made it so that you can choose other team when dead
- Made it so that at match end team and player stats are no reset until new round
- Lowered weight of bomb as its carried on back
- Added lightflicker dynamic effect
- Equip system modified so you cannot equip before the default weapon / loadout has been received
- Added bindable command ‘cmd_select weaponname’
- Fixed glitch where weapon would not unzoom if changing to another weapon
- Added system to wait and retry if server is not ready on map change
- Fixed grenade / flashbang weight glitch
- Lowered flashbang effect radius to 200 units (was 300)
- Fixed flashbang throw animation
- Removed ‘escape here, ‘equip bomb’ and loadout icon appearing when round / match is over
- Fixed negative kill score sometimes being displayed as 65535 in the scoreboard
- Now clears hit percentage for each player on new match
- Improved AI behaviour, now more likely to do long range combat
- Tweaked AI targeting to aim slightly lower to decrease headshot percentage
- Made is so that bullets can impact a body and generate blood and pain sounds while death animation is played
- Improved AI listening for footsteps, reloads and weapon change
- Improved grenade and flashbang physics integrator for much better consistency across the network
- Fixed problem where server set to LAN would attempt to join master later anyway
- Changed damage multiplier behaviour in start server menu so that you can set lowest 0.1
- Fixed problem where if you dropped a grenade or flashbang all your grenades or flashbangs would get dropped
- Made it so that when you kill a player carrying grenades or flashbangs, one grenade and / or flashbang is dropped on ground
- Added picking up ammo from weapons on ground (highlight ammo clip and press USE to pick up)
- Set SPAS12 to semi auto fire only
- Added +noversioncheck commandline switch to disable master connect and version check at startup
- Upgraded Server Admin Tool (NWO_SAT.exe) to 1.5 – added ‘jump slowdown’ (0.0 – 1.0) for setting serverside
- Added numpad keys to chat line
- Fixed weapon scope could be up at match end
- Upgraded player model visibility code so dead bodies don’t clip on and off at the edge of the screen
- Added numpad Enter key to end typing and send message in chat
- Tweaked player model rotations to eliminate sliding feet while running
- Tweaked weapon hold rotation upwards to align aim
- Fixed clip not being released from gun at reload at first round spectating